in reply to mtchristo

in reply to rumba

Open Source reshared this.

in reply to Nathan

in reply to rumba

Open Source reshared this.

in reply to KneeTitts

It is worthless, in fact. Because it's not actionable. Read what the above user said again :

Every time I open gimp to try and get acclimated to it, I close it back out of frustration. Nothing is intuitive in that software. Not even the naming of the tools settings.


Nothing in here is specific enough to do anything about it. Imagine you're a developer, and you read this. What do you do ?

As users, we may not be able to program stuff, but we can do so much design work. Making mockups takes some time but it's within our reach. Let's all contribute to the best of our ability. If all a user can say is "Nothing is intuitive", then their feedback can only be dismissed. Because it's not actionable.

This entry was edited (8 months ago)
in reply to Zarlin

Man, after decades, why does GIMP still have a marketing problem?

Just visit gimp.org/ and compare it to adobe.com/ca/products/photosho…

Just assume both did exactly the same thing and cost the exact same amount (free or otherwise). Which would you choose based on their website?

Why does GIMP (and pretty much all FOSS) have to be so secretive about their product? Why no screenshots? Why not showcase the software on their website?

It's so damn frustrating that every FOSS app appears to be command line software, or assumed that the user knows everything about it already.

Devs, you might have a killer piece of software, but screenshots go a long way to help with gaining interest and adoption.

in reply to PeachMan

These projects are run by volunteers, they don’t have the unlimited budget for designers that Adobe does.


A few screenshots would be nice. Not asking them to make a high-production video intro shot on a cruise ship with RED cameras and featuring an A-list celeb.

And to be honest, it kinda seems like you’re just criticizing them for no good reason.


On the contrary. I want to see them reach a wider audience. I want to see FOSS, Linux, and other open-source projects become more accessible and widely available. For me, the way many of these projects present themselves is like gatekeeping to keep people away.

Have you personally designed and built a website that doesn’t suck?


Yes, but I won't doxx myself, so there's no proof I can give you.

Regardless, as a user and someone who wants to see open-source projects succeed, my comment should only be taken as constructive criticism.

in reply to juli

Contributing is exactly what he is doing. You dont have to make a PR to contribute to a project, he is trying to bring awareness to an issue he is passionate about. Him sparking the conversation can make waves much larger than he can manage by doing the screenshot marketing for projects himself one at a time. There are way too many projects for one person acting alone to make a real dent.
in reply to Showroom7561

IF YOU HAVE EXPERTISE, THEN CONTRIBUTE, DAMMIT: developer.gimp.org/core/wgo/

They don't need somebody to tell them their site sucks. They need somebody to HELP them make it better, to DO the work that you seem to be implying is very easy! They're literally begging for it on their website.

in reply to fmstrat

For sure, I don't mean to blanket all FOSS projects under the same observation. But I've seen some projects where the idea is brilliant, and it fills a gap that no other software can, but they have piss-poor instructions (or none at all) and hardly describe what the project is or does. You only learn about them by chance, which is a real shame.

Here's another example: Navidrome (navidrome.org/) is an awesome, self-hosted music streaming software.

But their homepage doesn't have a screenshot, so you have no idea if the UI is just command prompt, ugly, unintuitive, or the best thing ever. Even the "learn more" page has no screenshots unless you really go digging.

Compare that to another FOSS self-hosted music streamer: ampache.org/

Simple website, but at least you can see exactly what to expect from the UI. Huge advantage even if they two apps do the exact same thing (both based on the Subsonic backend).

in reply to superkret

Open Source software is not a product that needs marketing.


That's highly debatable.

Surely, if nobody is using the software, then there's no incentive to keep making it.

Marketing generates interest. Interest gets users. Users (hopefully) get donations and/or contributions to the project.

Even from a purely practical standpoint, why not be clear and avoid wasting people's time as they try to figure out what exactly a project is about?

I'm not suggesting that GIMP take out Facebook ads. But my god, would a few screenshots kill the project?

in reply to Showroom7561

This entry was edited (8 months ago)
in reply to Fizz

Yeah, every time I have ever tried Gimp, attempting to do anything felt like someone had purposefully been contrarian and made every operation work in the hardest and most confusing way.

And someone may say, "well, you just have to learn it!" OK, sure. Or I can use something that makes much more sense from the jump like Affinity Photo. (Yes, I know you have to pay for it, but it's worth it. Yes, I know not everyone has the money to do so.)

in reply to Showroom7561

I think it's because marketing is expensive and marketing people know that corporations have money to throw at them, and the moment they lower their prices for a FOSS project, they might not get their old revenue when working for a company that can definitely pay what they ask.

We need some sort of FOSM (Free and Open Source Marketing) that helps FOSS projects based on some sort of queue and whoever has recent changes that needs marketing.

in reply to Showroom7561

Idk if GIMP has a marketing problem but I definitely agree that FOSS projects should add screenshots and a description of what the program does to their website and repo. It really annoys me when someone links a piece of software and it just doesn't say what it does and there's no screenshots that would make it easy for me to see what it looks like and how the UI is structured. When there's no screenshots I'm rarely even interested in trying it out because, even with a description, I don't really know what it is. Like, I wouldn't be interested in a car based on only a description, I'd have to see a picture of it too.
in reply to piconaut

in reply to Showroom7561

Dig deeper ?

Homepage text :

The Free & Open Source Image Editor
This is the official website of the GNU Image Manipulation Program (GIMP).
GIMP is a cross-platform image editor available for GNU/Linux, macOS, Windows and more operating systems. It is free software, you can change its source code and distribute your changes.
Whether you are a graphic designer, photographer, illustrator, or scientist, GIMP provides you with sophisticated tools to get your job done. You can further enhance your productivity with GIMP thanks to many customization options and 3rd party plugins.
This entry was edited (8 months ago)
in reply to piconaut

I feel like the Adobe marketing is somewhat pointless. Anyone that has been in the target industries for any amount of time already know the deal.

GIMP is not Photoshop. They are not competitors. It's a difficult transition. I'm not sure we should even bother drawing a comparison.

I've used Photoshop since 1992. I know, I'm old. I started using GIMP about four years ago. I recently got to the point where I can function.

Money and momentum is a motherfucker. Adobe has fuck you money. GIMP has volunteers. Those that don't like their site should volunteer time or money.

Edit: fwiw I like the GIMP site better too.

This entry was edited (8 months ago)
in reply to Showroom7561

I would have to choose GIMP (in spite of this awful name) because that page loaded without javascript and the photoshop page requires me to enable javascript.

I know I'm being a bit facetious, here, but... Adobe can afford to hire full time front end devs and designers. FOSS projects can't really compete with Adobe's investors.

This entry was edited (8 months ago)
in reply to GnuLinuxDude

LOL. Brother, I get what you're saying, but I think you missed the point. If Random User X is just looking for an image editor, and they are presented with a few options they know nothing about. Do you think they're going to even bother with the one image editor that doesn't have any screenshots?

Just another comparison, a little more relevant: rawtherapee.com/

You know EXACTLY what it is and what it does within about 2 seconds. That would be more than enough information for someone to at least make the effort to download the software.

in reply to Showroom7561

If I recommend some software to someone, most normies I know would directly go on to youtube and check some guy using and reviewing a software. The "official website" wouldn't even cross their mind.

In this day and age if a random user really wants something, they have a miriad of options to see what they're about to use. Forums, Youtube, blog posts and so on.

If a user doesn't even bother a bare , they're better off not downloading random executables from the internet.

The website isn't end all, be all of how users find a software demos. You seem to think a single website is enough for users to make their choices these days. It isn't the 90s.

in reply to 0_o7

An informed user goes through that much effort. Most users are not informed and will do a quick search, download something that looks remotely what they think they need, and they're done.

This is why it's frustrating that some really good open-source software end up being lost in a sea of other stuff that was easier for someone to download, without doing a ton of research.

It doesn't necessarily have to be a website, but a website should be "home base" for a software, company, etc. If not the official website, then the developer has less control over the presentation of their product, which would suck.

App stores are successful for a reason: they offer a quick, accessible means to find 1000s of apps or desktop software. And if an app has a poor description or piss poor screenshots, they are skipped very quickly.

The same applies to the UX and UI of an app or website. A poor experience can cause someone to uninstall it (or exit the page), even if it offers them the features they want/need.

in reply to Showroom7561

You're right. I wasn't familiar with rawtherapee but just seeing that home page immediately clued me into the fact that it was some kind of image program. Didn't even need to read a single word.

Come to think of it, there have been a number of times where I've wondered about what a foss project does/looks like and I think a single screenshot would've just been a big help in understanding how it behaves.

in reply to Hadriscus

Yeah! I got a couple of them into it when people came to me asking how I do my own edits, and from there it seemed to just be word of mouth.

Thankfully I helped the first through get the basics down and they then passed that knowledge on and so forth, so it's worked out pretty well. A bunch of broke ass skaters will learn anything as long as it's free, it's why we spend most of our time falling.

in reply to pelespirit

How is Krita? I’m on a Mac and my biggest problem with Gimp and Inkscape has always been lack of MacOS integration. Mostly with the UI but even shortcuts were wrong when I tried it. And the mouse/trackpad gestures were the dealbreaker.

I use Pixelmator, which hopefully continues to be a well developed pay once app, even though Apple just bought them. That and Sketch get me all the design tools I need for 2D and web.

in reply to anomnom

Your first problem is you're using a Mac. But beyond the obvious trolling, Krita excels at painting and is getting better at text as well -so far text tools have left to be desired but they've been working on a revamp for some years now, probably coming rather soon. What I find lacking as a daily user (I do illustration in Krita, animation in Blender) is the general image manipulation tools. Transforming, snapping, transform masks... are often either lacking in flexibility or poorly performing. I use Affinity Publisher on the side for compositing my illustrations with text for print or web, I wouldn't be able to rely on just Krita for that. But for painting, it's absolutely fantastic -performance wise, usability-wise, the shortcuts are so well thought out it's a joy to use. It's really made with painting in mind. If you like using filters, they have a good G'mic integration with hundreds of builtin filters.
I can't comment on their mac builds though, you'd have to try them yourself.
This entry was edited (8 months ago)
in reply to Showroom7561

I mean, the Adobe website flashed me pop-ups about not being in the right location, about cookies - I would choose GIMP based on this.

I choose FOSS 90% of the time because they are not beholden to the same conventions that compel most for-profit products. A lot of the concerns I'm reading about readability, marketability, etc ring absolutely true for life-or-death for-profit ventures, but there are definitely people who don't mind missing all of that stuff in exchange for good and decent software.

The goal, after all, is to be image editing software, not an advertisement.

This entry was edited (8 months ago)
in reply to Showroom7561

Actually I would pick GIMP.

  1. Says what it is, an image editor.
  2. No popups and random interruptions.
  3. Not only AI editing examples which makes me thing the tool is AI only.
  4. An overview of the variety of major features it has rather than just AI editing.
  5. Links to helpful documentation rather than endless marketing pages that say nothing.

Really think only thing I would like to see is some screenshots and examples of using the tool, rather than just info on what it does. But the Photoshop page barely has this, just a few examples of the AI tools.

in reply to Showroom7561

Unless 3.0 has solved it, the gimp has a steep UI problem and a learning curve such that mass appeal on the website would be inappropriate anyway. I love it but I love it because I've been using it my whole life and know it very well. Foss in general struggles with useability due to a lot of hard to overcome problems - mainly, that by the time someone is ready to contribute to any given foss project, they're already intimately familiar with its foibles and probably have strong opinions about what UX elements are sacred cows and should not be fixed.
in reply to socialjusticewizard

Well, it has solved it in large part, yes. Tablet pen buttons are correctly recognized on Windows at last, GTK3 allows panels to be dockable pretty much anywhere, the interface looks generally sleek.

Now perhaps you could specify what aspect of the UI you find problematic, otherwise it's hard to respond to such a vague statement. Imagine you're a developer, and you read a piece of feedback that says "the gimp has a steep UI problem". Where do you go from there ?

This entry was edited (8 months ago)
in reply to Hadriscus

I mean, I could make a list of things I think are problems, but I've been using it since a bit after 9/11 so I dont think my guesses would represent new user experiences. I am mostly going off what people tell me when they try to learn it.

otherwise it's hard to respond to such a vague statement


I wasn't writing advice for the devs, I was making a general statement about why foss stuff doesn't tend to suit glitzy, highly marketable front facing stuff, using gimp as an example

in reply to socialjusticewizard

I'm not involved with Gimp development, I've been watching it from the side, so I can't tell if there's an actual lack of contributions related to UX design -but so far I have only seen the public respond with the same sort of vague feedback : "the UI needs work". Unfortunately that's as unhelpful as it gets. Spending some time designing interface mockups, or writing up descriptions of how such and such feature should work, now that's helpful, and is something pretty much any user can do.

I was making a general statement about why foss stuff doesn’t tend to suit glitzy, highly marketable front facing stuff, using gimp as an example


Yea, I believe that's true. And it is always a resource problem, because with limited resources, developers focus on making the thing work first, look nice second

in reply to ☂️-

I switched to Linux because there were almost no good open source apps on Windows. The comparison is not fair considering how drastically the parameters are changing.

Also a lot of solo devs do try to maintain some community repos.

I'm not trying to disagree but I haven't come across any projects that only wanted the Linux users to build. You can correct me.

This entry was edited (8 months ago)
in reply to Hadriscus

I think my point was missed. I wasn't saying that GIMP should copy what Adobe does (I can't stand Adobe and their “business model” spyware bullshit.

My point was more to show that Adobe showcases the features of the software, so a potential user knows what it does without needing to go through the trouble of downloading it. It may not be what the user wants, and that's ok, at least they know!

But GIMP is so vague in their description and offers no insight to what the app does or looks like. There's no need to be mysterious.

in reply to Zarlin

Incredible. This is one of those hard to believe moments.

It's been 21 years since the release of GIMP 2.0.

It's been more than 10 years since work on a majorly overhauled GIMP 3.0 was announced and initiated.

And it's been 7 years since the last major release (2.10).

I can't wait for the non-destructive text effects. After all these years of dealing with the fact applying drop shadows meant the text couldn't be edited, at last it's no longer an issue.

in reply to KneeTitts

Yeah GIMP is more than a decade behind Photoshop and a lot of other software in many respects.

It's frustrating. Basic things like content-aware fill for small spaces, not even AI generating huge things for large missing pieces but removing some text over a person's cheek or plaid shirt, something in total 100x100 pixels big or so. Just doesn't exist. You can clone stuff but it's not aware of things like the gradient of a shadow that it should match or a highlight or other basic things so you're left doing extensive work using layers and then cleaning it up to be visually acceptable using multiple tools over 10 minutes of time whereas Photoshop does it with one tool in an instant.

in reply to AdrianTheFrog

Filtered word: nsfw

This entry was edited (8 months ago)
in reply to KneeTitts

in reply to XNX

I fear gimp truly doesnt care about its ui/ux


Why, because its been the single most requested change by the GIMP community for 20+ years and its the one thing they refuse to address?? Dont be silly, its not like the devs are acting like the guy who makes Filezilla who has been steadfastly refusing to implement a 'dark' feature simply because he does think anyone wants it.. oh wait

in reply to surph_ninja

Right, and the initial sentence

To all of the authors below who have disparaging opinions on the UX/UI experience and or the download ability.


modifies the rest of the text

It’s a volunteer project for a reason. If you have such grand ideas and abilities put your money where your fingers are and fucking sign up.


Point being, feedback is welcome, disparaging opinions are not.

Nobody declared that "only legitimate feedback comes from people who are also capable of doing the work."

Reading comprehension, my friend.

This entry was edited (8 months ago)