Almost exactly what I came to say, in Chess you lose fair and square based on how well you play. And Chess always has the enjoyment of trying to figuring out the puzzle. Games that have an element of chance, you can lose to the statistically improbable, despite being the better player.
In pure chance based games, it doesn't really matter IMO, because it's purely chance.
Don't think it'd be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline
Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria's hardest difficulties, Noita... Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason
Seriously though please don't tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower
probably not, I feel like games where losses are out of your control are way worse (but if it's too random then you might not care about losing anymore?)
It's only frustrating if you're solely focused on winning rather than improving, and especially if you do what I so often see, which is view your chess skill as a proxy for your intelligence (and thus take losses as a personal insult).
Smart people are not automatically great chess players. Chess is a skill you can develop that rewards time, dedication, patience, and lots and lots of practice (and losses).
In fact, losing a game of chess is incredibly valuable, and much more useful than almost any other game. You have a complete record of your game, and since no luck is involved, you can study your game and identify where you can improve. Reviewing your games is one of the best ways to get better at chess, and objectively looking at your game from both players' perspectives also helps to make it more about improvement rather than personal failure. In fact, it's fairly standard after an over the board game for both players to review the game together on the board and talk through lines and thoughts on the various positions of the game.
It's one of the things I rea
... Show more...
It's only frustrating if you're solely focused on winning rather than improving, and especially if you do what I so often see, which is view your chess skill as a proxy for your intelligence (and thus take losses as a personal insult).
Smart people are not automatically great chess players. Chess is a skill you can develop that rewards time, dedication, patience, and lots and lots of practice (and losses).
In fact, losing a game of chess is incredibly valuable, and much more useful than almost any other game. You have a complete record of your game, and since no luck is involved, you can study your game and identify where you can improve. Reviewing your games is one of the best ways to get better at chess, and objectively looking at your game from both players' perspectives also helps to make it more about improvement rather than personal failure. In fact, it's fairly standard after an over the board game for both players to review the game together on the board and talk through lines and thoughts on the various positions of the game.
It's one of the things I really love about the game, because it's always about getting better rather than punishment for losing. It's much, much better than video games in this way.
When I play chess, I mostly just want to have a good game of chess, even if I lose. I always take the opportunity to play much higher rated players given the chance, because even though I will almost certainly lose, the game will be a very rich one to review and learn from.
Whether the game is chess or League or whatever, your tilting comes from yourself, not from the game.
You probably know some people who play those same games and don't tilt, even when they get a really bad break. Use those people as role models and get control of yourself.
I think the better you get the more frustrating it is to lose. Many of us barely know how the pieces move. I did not know about opasa or whatever until college.
I haven't played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can't find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it's not crawling with zombies and you sort of know your way around, you don't really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they've already de-spawned you would not know for sure, and could be running around passing the spot several times.
... Show more...
I haven't played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can't find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it's not crawling with zombies and you sort of know your way around, you don't really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they've already de-spawned you would not know for sure, and could be running around passing the spot several times.
So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.
I don't think I've ever played a game that managed to pull the band-aid so slowly.
Coordinates are the least cheaty way of trying to combat that. Whenever I play I always have the coordinates on screen somewhere, whether through the newer Java debug info, a local resource pack or, in the case of servers, a client-side mod. Bedrock has a coords option somewhere too.
Knowing the coords of where you died doesn't 100% guarantee getting back to your stuff in a timely manner, but it does give you a slightly better chance.
Half the trick is knowing that as long as those chunks aren't loaded, the despawn timer isn't ticking, so you have all the time in the world to gear up to go back. And you might need to gear up for a fight if mobs steal your old gear.
... but none of this is a cure for lava. I lost a horse to lava once. That was horrible.
Lava is horrible but at least it's fast and often you don't need to ponder if or how you should come back, you can just go straight to mourning (your precious diamonds). Poor horse, though. 😢
remon
in reply to nerdhd • • •Buffalox
in reply to remon • • •Almost exactly what I came to say, in Chess you lose fair and square based on how well you play.
And Chess always has the enjoyment of trying to figuring out the puzzle.
Games that have an element of chance, you can lose to the statistically improbable, despite being the better player.
In pure chance based games, it doesn't really matter IMO, because it's purely chance.
mystrawberrymind
in reply to nerdhd • • •like this
bluGill likes this.
slazer2au
in reply to nerdhd • • •Thorry
in reply to nerdhd • • •qkall
in reply to nerdhd • •No Stupid Questions reshared this.
DagwoodIII
in reply to nerdhd • • •I don't even play.
I just set up problems.
zlatiah
in reply to nerdhd • • •Don't think it'd be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline
Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria's hardest difficulties, Noita... Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason
Seriously though please don't tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower
webpack
in reply to nerdhd • • •expr
in reply to nerdhd • • •It's only frustrating if you're solely focused on winning rather than improving, and especially if you do what I so often see, which is view your chess skill as a proxy for your intelligence (and thus take losses as a personal insult).
Smart people are not automatically great chess players. Chess is a skill you can develop that rewards time, dedication, patience, and lots and lots of practice (and losses).
In fact, losing a game of chess is incredibly valuable, and much more useful than almost any other game. You have a complete record of your game, and since no luck is involved, you can study your game and identify where you can improve. Reviewing your games is one of the best ways to get better at chess, and objectively looking at your game from both players' perspectives also helps to make it more about improvement rather than personal failure. In fact, it's fairly standard after an over the board game for both players to review the game together on the board and talk through lines and thoughts on the various positions of the game.
It's one of the things I rea
... Show more...It's only frustrating if you're solely focused on winning rather than improving, and especially if you do what I so often see, which is view your chess skill as a proxy for your intelligence (and thus take losses as a personal insult).
Smart people are not automatically great chess players. Chess is a skill you can develop that rewards time, dedication, patience, and lots and lots of practice (and losses).
In fact, losing a game of chess is incredibly valuable, and much more useful than almost any other game. You have a complete record of your game, and since no luck is involved, you can study your game and identify where you can improve. Reviewing your games is one of the best ways to get better at chess, and objectively looking at your game from both players' perspectives also helps to make it more about improvement rather than personal failure. In fact, it's fairly standard after an over the board game for both players to review the game together on the board and talk through lines and thoughts on the various positions of the game.
It's one of the things I really love about the game, because it's always about getting better rather than punishment for losing. It's much, much better than video games in this way.
When I play chess, I mostly just want to have a good game of chess, even if I lose. I always take the opportunity to play much higher rated players given the chance, because even though I will almost certainly lose, the game will be a very rich one to review and learn from.
BillyClark
in reply to nerdhd • • •Whether the game is chess or League or whatever, your tilting comes from yourself, not from the game.
You probably know some people who play those same games and don't tilt, even when they get a really bad break. Use those people as role models and get control of yourself.
HubertManne
in reply to nerdhd • • •Gumus
in reply to HubertManne • • •andyburke likes this.
netvor
in reply to nerdhd • • •I haven't played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can't find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it's not crawling with zombies and you sort of know your way around, you don't really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they've already de-spawned you would not know for sure, and could be running around passing the spot several times.
... Show more...I haven't played chess in a loong time but when it comes to crushing my soul I doubt it would beat Minecraft when you spend 3 hours on a trip across the whole map, collecting tons of resources (many of them for the first time) only to be blown by creeper somewhere in a the crevice of a deep cave.
If you have a backup map copy, vaguely know where the cave was and its layout, and if are fast you can theoretically go back and pick up your things. So you do it and keep running around looking for the cave, then run inside, start looking for the pile of items but can't find it. Although in this cave you were rather meticulous with torches (yeah it is unfair!) so it's not crawling with zombies and you sort of know your way around, you don't really remember 100% where you met the creeper. After all of this was because of a moment of absent-mindedness. The only way you can really tell is by the pile of items scattered around. But if they've already de-spawned you would not know for sure, and could be running around passing the spot several times.
So over time, the feeling slowly sinks in: if they already de-spawned you might just be running in circles.
I don't think I've ever played a game that managed to pull the band-aid so slowly.
palordrolap
in reply to netvor • • •Coordinates are the least cheaty way of trying to combat that. Whenever I play I always have the coordinates on screen somewhere, whether through the newer Java debug info, a local resource pack or, in the case of servers, a client-side mod. Bedrock has a coords option somewhere too.
Knowing the coords of where you died doesn't 100% guarantee getting back to your stuff in a timely manner, but it does give you a slightly better chance.
Half the trick is knowing that as long as those chunks aren't loaded, the despawn timer isn't ticking, so you have all the time in the world to gear up to go back. And you might need to gear up for a fight if mobs steal your old gear.
... but none of this is a cure for lava. I lost a horse to lava once. That was horrible.
netvor
in reply to palordrolap • • •palordrolap likes this.
palordrolap
in reply to netvor • • •