in reply to remon

Almost exactly what I came to say, in Chess you lose fair and square based on how well you play.
And Chess always has the enjoyment of trying to figuring out the puzzle.
Games that have an element of chance, you can lose to the statistically improbable, despite being the better player.

In pure chance based games, it doesn't really matter IMO, because it's purely chance.

This entry was edited (4 hours ago)
in reply to nerdhd

Don't think it'd be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline

Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria's hardest difficulties, Noita... Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason

Seriously though please don't tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower

in reply to nerdhd

in reply to nerdhd

in reply to netvor

Coordinates are the least cheaty way of trying to combat that. Whenever I play I always have the coordinates on screen somewhere, whether through the newer Java debug info, a local resource pack or, in the case of servers, a client-side mod. Bedrock has a coords option somewhere too.

Knowing the coords of where you died doesn't 100% guarantee getting back to your stuff in a timely manner, but it does give you a slightly better chance.

Half the trick is knowing that as long as those chunks aren't loaded, the despawn timer isn't ticking, so you have all the time in the world to gear up to go back. And you might need to gear up for a fight if mobs steal your old gear.

... but none of this is a cure for lava. I lost a horse to lava once. That was horrible.