in reply to remon

Almost exactly what I came to say, in Chess you lose fair and square based on how well you play.
And Chess always has the enjoyment of trying to figuring out the puzzle.
Games that have an element of chance, you can lose to the statistically improbable, despite being the better player.

In pure chance based games, it doesn't really matter IMO, because it's purely chance.

This entry was edited (3 weeks ago)
in reply to nerdhd

Don't think it'd be more tilting than other games with ~50% win rates. Just one example, Tekken is also ~50% win rate that is nearly completely skill dependent, but on average it involves even higher amounts of adrenaline

Personally the games I found the most tilting are perma-deaths: Minecraft/Terraria's hardest difficulties, Noita... Losing a 10+ hr run after making one bad decision really gets you. I think I stopped playing this type of games for that reason

Seriously though please don't tilt. Tilting reduces the fun of the game and makes skill improvements in skill-dependent games slower

in reply to nerdhd

in reply to nerdhd

in reply to netvor

Coordinates are the least cheaty way of trying to combat that. Whenever I play I always have the coordinates on screen somewhere, whether through the newer Java debug info, a local resource pack or, in the case of servers, a client-side mod. Bedrock has a coords option somewhere too.

Knowing the coords of where you died doesn't 100% guarantee getting back to your stuff in a timely manner, but it does give you a slightly better chance.

Half the trick is knowing that as long as those chunks aren't loaded, the despawn timer isn't ticking, so you have all the time in the world to gear up to go back. And you might need to gear up for a fight if mobs steal your old gear.

... but none of this is a cure for lava. I lost a horse to lava once. That was horrible.

in reply to nerdhd

I'd say the worst are when...

  • You outplayed your opponent, but still lost
  • The opponent is toxic
  • Your teammates are actively throwing
  • You put a significant investment into the game

Of those, usually only the last is true of chess. I'd say most Esports titles are worse. Nothing is as bad as being locked in a game of CS or Dota for an hour with a griefer, while the game is clearly otherwise winnable, and the opponents spend the whole game gloating about how good they are.

in reply to nerdhd

Not for me (usually), because I know it's a very complex game and that anyone who is more than passingly familiar with it is going to be better than me. My frustration level when I lose is directly proportional to the number of dumb mistakes I made. If I did well for my skill level and the other person just played better, then it becomes a learning opportunity rather a source of frustration.

This applies to other games as well. The only exception is when it's a game where luck plays a big role and it just isn't going my way that day. Then I'm not winning or learning, which can also be super frustrating.

This entry was edited (2 weeks ago)